Pax Night Below

Session 12
Perils of the Underdark

4th Ascension 1301 WR

Wasting no time after their victory over the Topknots, the party faced off against the Slaverer trolls in the second section of the caves. After a breakdown of negotiations for the trolls to leave the Svirfneblin alone, the party faced off against and defeated the diseased and cursed trolls in a brief but bloody battle. With the trolls defeated, exploration revealed lost gnomish treasures, and a dark secret, now buried forever. Returning the gnomish relics to Camerenen, the gnomes embraced the party as heroes and gave them advice and assistance in their future quest. The gnomes have much knowledge of the Underdark tunnels leading up to the City of the Glass Pool, where the surface captives are taken. Now the party is faced with a choice – confront the Great Reptiles guarding a secret magic – something the Svirfneblin have urged them to reconsider, or take the Long Path. Either way, the party knows they will soon face the myriad and deadly Perils of the Underdark…

8th Ascension 1301 WR

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Session 11
Topknot Trolls

2nd Ascension 1301 WR

Completing their preparations, the party descended back into the Underdark to fulfill the Svirfneblin’s request. Making their way with the aid of a gnomish scout, they entered the troll cave, battling their way through a clan of trolls before coming face to face with the two headed leader of the group. After a ferocious battle, the party emerged victorious, but the presence of an additional, seemingly separate clan means that the threat of the trolls may not be finished just yet.

4th Ascension 1301 WR

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Session 10
Into the Darkness

27th Highsun 1301 WR

After gathering themselves, the party confronted the vicious orc chieftain Ogruk Bloodfeaster and defeated him in a titanic battle. Pressing on into the Underdark, they encountered Camerenen, a svirfneblin, who warned them of the dangers lurking in the shadows below the world. Resting for a short time in the gnomish settlement, the party learned of a group of monstrous trolls living nearby. If the trolls could be defeated, the gnomes might see their way to aiding our heroes in further explorations of the Underdark. However, first the party travelled back to Milborne, bringing word of their victory over the slavers, and staying for a long period, training and preparing to face…the Perils of the Underdark.

2nd Ascension 1301 WR

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Session 9
The Orcs Below the World

22nd Highsun, 1301 WR.

Returning from the Shrieken Mire, the party spent some time preparing themselves for their journey after the orcs raiding and kidnapping throughout Haranshire. Finding themselves in possession of a dwarven tunnel map, the party made their way into the Upper Underdark, following the path of the orc raiders and a mysterious stranger pursuing them. Arriving at the orc cavern and unsealing a great set of doors with keys looted from the Cultists of Orcus, the party made their way cautiously inside. A mighty battle raged throughout the caverns, but at last the party stands at the brink of finding the orc chieftain responsible for shipping slaves into the Underdark…

27th Highsun, 1301 WR.

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Session 8
Queen of the Mire

Continuing to explore Broken Spire Keep, the party encountered an imprisoned bard named Earvym. After freeing him, and suitably impressed by his status as an accredited bard from the Queen of Hnugugugug and the Baron of Kofkofmmnmnm, they accepted him into their group. After returning to Milborne and handing over their prisoner, they spent some time fashioning supplies and then travelled to Thurmaster to enlist Tauster’s aid in a scrying. Scrying for the lost apprentice Jelenneth, Kethtril was able to realize she was being taken into the Underdark by an illithid. Rather than face such a fearsome foe, the party journeyed into the Shrieken Mire to hunt fomorian giants, but found instead a group of lizardfolk worshipping a green dragon named Inzeldrin. In return for stories and songs, Inzeldrin aided the party in defeating the giants, and then gave the party a piece of information. Neither the orcs, nor the illithids are the true threat…

22nd Highsun 1301 WR

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Session 7
Broken Spire Keep

16th Highsun 1301 WR

Faced with the daunting prospect of a direct assault on the bandit stronghold of Broken Spire Keep, the party spent some time scouting and devising a plan. After slipping unnoticed over the wall and into an old lumber storeroom, the party located a trapdoor leading into the catacombs under the Keep itself. Creeping slowly along, being sure to not alert any guards, the party found a desecrated shrine, now dedicated to Orcus. Defeating the zombie guards and moving swiftly, the party engaged in a brutal battle with Ranchefus, Priest of Orcus, his undead minions, and an emissary of the Bloodskull Orcs to whom he had allied himself. After defeating the forces of evil and driving away the remaining bandits, the party briefly interrogated Heydrus, a young thief. Heydrus informed the party that captives went into and orders came from a secret tunnel located in Ranchefus’ lair. A secret tunnel leading into the dreaded Underdark…

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Session 6
Dark Legacy

7th Highsun 1301 WR

Investigating the ruins of a shrine erected to commemorate the battle between Lothar Parlfray and an evil necromancer, the party encountered a small chamber dedicated to Orcus infested with undead guardians. Although they were able to dispatch the guardians swiftly, Azshannya was badly wounded, and, investigating the shrine, fell prey to a sinister curse. The party then retreated to Milborne, where Azshannya was sent to seek healing and a new member, Shilania joined the party. Taking a week to prepare for their assault on Broken Spire Keep, the party has now made their way through the eerily silent Thornwood to the gates of the fallen castle, and a showdown with the Cult of Orcus conducting the kidnappings in Haranshire…

16th Highsun 1301 WR

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Session 5
Peril on the RIver

After returning to Milborne, the party hired on as escorts for a group of merchant bargemen. As they passed near the Thornwood, the party was attacked by the black-garbed bandits, led by a Priest of Orcus with an eyepatch. After dispatching the bandits, the party attempted to retrieve the corpse of the bandit leader, but found only a scorched patch of earth and a sulfurous odor marking where he fell. Continuing to Thurmaster and consulted with Tauster, the party learned that Aryk’s ring was having a sinister influence on the young magus, and traded the ring away to Tauster for safekeeping. Finally, seeking the location of the bandit lair, the party, although rebuffed by Count Sandior Parlfray, his son and heir Linnter has struck a deal in return for revealing the location of Spire Keep…

7th Highsun 1301 WR

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Session 4
Mystery of the Eelhold

Fresh from their liberation of the Garlstone Mine, the party rested at Milborne, where numerous merchants were seeking escorts for their barges to Thurmaster, and heard rumor of terrifying giants attacking farms along the Shrieken Mire. Resolved to end the problem of flooding at the Eelhold and New Mire, the party headed north, where they traded for the Goblin Shaman’s ring of water control. The ring proved a mystery, with strange magic shrouding an unknown source of power and a feeling of dire evil.

4th Highsun

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Session 3
Evil Below the Mines

Chasing the kidnappers to the Garlstone Mine, the party encountered Aryk Calder, an escaped captive with arcane and cunning abilities. Inside the mines, they were deceived by Caswell, a halfling rogue, being led into an ambush. Defeating the bandits in a ferocious battle, the party explored the mines further – finding evidence of old activity, divine inspiration, and deadly creatures such a giant albino eel. Finally making their way to the very deepest section of the mine, the party faced off against the sinister evil lurking beneath the mines – Shilek, Priestess of Orcus and her minions. Although bad injured, the party prevailed – and came into possession of the bandit’s loot and rescuing the kidnapped priest Semheis. Unfortunately, all they could find of the other kidnapped victims was bodies and Jelenneth’s ring and cloak. Evil still lurks in Haranshire…

2nd Highsun (Night)

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